Zelda: A Link Between Worlds, and Between Formulas

Happy 35th Anniversary, Zelda! To celebrate, I thought it would be interesting to take a peek at a Zelda game that showed Nintendo in the middle of a metamorphosis. In the mid-2010s Nintendo was transitioning from a gameplay formula they had been using and refining since A Link to the Past in 1991, where Link … Continue reading Zelda: A Link Between Worlds, and Between Formulas

Captain Toad: Treasure Tracker is Classic Nintendo Fun

Captain Toad: Treasure Tracker is a puzzle platformer developed and published by Nintendo. The game arose from the Captain Toad levels in Super Mario 3D World. It originally released on the Wii U in December 2014. Later Nintendo ported the game to both the Nintendo Switch and the 3DS in July of 2018. MRSB is … Continue reading Captain Toad: Treasure Tracker is Classic Nintendo Fun

Hideo Kojima, Part 3: Deconstructing Video Games

As we discussed in a previous post, Hideo Kojima is the first game designer to create a Postmodern video game. Postmodernism is an artistic movement that began in earnest in the late 20th Century, though its roots go all the way back to the 1910s with Dadaism and Surrealism, such as Rene Magritte's The Treachery … Continue reading Hideo Kojima, Part 3: Deconstructing Video Games

Hideo Kojima, Part 2: The Surreal Art of the Visual Metaphor

In 2012, Kojima said in an interview with The Guardian that he has a highly active imagination, and that even in adulthood he has to keep his mind from wandering off and making its own stories. He even paused during the interview to discreetly share what was going through his head at that very moment … Continue reading Hideo Kojima, Part 2: The Surreal Art of the Visual Metaphor

Hideo Kojima, Part 1: How a Film Geek Makes Video Games

Hideo Kojima's Instagram bio states, "Game Creator: 70% of my body is made of movies." As we've recently learned, Kojima's love for movies runs deep into his childhood. It has stayed with him through difficult times like when his father passed away, or when he was striving to make it as a game designer. They … Continue reading Hideo Kojima, Part 1: How a Film Geek Makes Video Games

The Life and Times of Hideo Kojima

The 1963 film High and Low begins with a renowned Japanese shoemaker, Mr. Gondo, sitting in a luxurious living room. He is surrounded by his fellow company shareholders. Dozens of shoes pile up on the center table. Between puffs of cigarettes, the men discuss how to move their shoe company forward, and the conversation quickly … Continue reading The Life and Times of Hideo Kojima

Press Reset Book Review: The Creative Business Oxymoron

Press Reset is a nonfiction book documenting the closings of several different video game studios across the United States during the 2010s. It was written by video game journalist Jason Schreier and published by Grand Central Publishing in May 2021. Another book review! If you remember my review of Jason Schreier's Blood, Sweat, and Pixels, … Continue reading Press Reset Book Review: The Creative Business Oxymoron

[Update] I Will No Longer Cover Activision Blizzard and Ubisoft Games

I've thought long and hard about this, and this is not something I take lightly, but I think it's the right call. For those who don't know, the state of California recently filed a lawsuit against Activision Blizzard due to severe sexual harassment issues. I also recently found out that Ubisoft has been going through … Continue reading [Update] I Will No Longer Cover Activision Blizzard and Ubisoft Games

Uncharted Golden Abyss: My Sony Summer Blockbuster

Uncharted Golden Abyss is an action/adventure game developed by Bend Studio with the supervision of Naughty Dog. It was published by Sony and released on the PlayStation Vita in February 2012. It's no secret that Sony loves making cinematic games, and it's no secret that critics love playing them. When Naughty Dog released Uncharted: Drake's … Continue reading Uncharted Golden Abyss: My Sony Summer Blockbuster

LittleBigPlanet PS Vita: Sony’s Answer to Super Mario Maker, Before Super Mario Maker

LittleBigPlanet PS Vita is a 2D Platformer / Level Editor developed by Double Eleven and Tarsier Studios with the help of Sony's internal developers. It was published by Sony for the PlayStation Vita in 2012. It's been a while since I've talked about the PlayStation Vita... let's fix that! If you've owned a Sony console … Continue reading LittleBigPlanet PS Vita: Sony’s Answer to Super Mario Maker, Before Super Mario Maker