My Wife Played Fire Emblem: Three Houses and Loved It

My wife must really like me. She'll patiently listen to me gab on about the most recent game I've played, even if the game isn't cute or funny or not Animal Crossing. Sometimes she'll even watch me play the whole thing -- my Blind Nuzlocke playthrough of Pokemon Sword was quite a tense experience, and … Continue reading My Wife Played Fire Emblem: Three Houses and Loved It

4 Game Devs I’m Considering for a new Analysis Series

This past spring I had a lot of fun playing through Masahiro Sakurai's works and picking apart the elements of his design approach. It was certainly a highlight of the year. I figured why not do it again next year with another prominent game director? I already have a few devs that I'm thinking about: … Continue reading 4 Game Devs I’m Considering for a new Analysis Series

2019: The Best Year for Game Art Direction

Obviously every year has games with inspired art direction, but 2019 especially had so many amazing-looking ones. From the childlike Yoshi's Crafted World to the gritty cyberpunk of Astral Chain, I believe I have a new visual standard for games. And even though I have my mini-review marathon on the way, I wanted to take … Continue reading 2019: The Best Year for Game Art Direction

Let’s Make a Game Inspired by the Pacific Northwest

Indulge me for just a little bit. Living in the Pacific Northwest, I've explored several fascinating and diverse landmarks in the region -- from the remains of ancient volcanoes to rocky coastlines, and from stark deserts to thick temperate rainforests. Never has a place I've lived in contain so many different biomes and land features … Continue reading Let’s Make a Game Inspired by the Pacific Northwest