We Don’t Deserve Masahiro Sakurai

They always say you shouldn't meet your heroes, but I can't help but wish I could sit down with Masahiro Sakurai for lunch. During my time as a self-described "hobby freelancer video game journalist" I've researched many game developers, and I've learned that many of them turn out to be quite flawed and controversial people. … Continue reading We Don’t Deserve Masahiro Sakurai

Hideo Kojima, Part 1: How a Film Geek Makes Video Games

Hideo Kojima's Instagram bio states, "Game Creator: 70% of my body is made of movies." As we've recently learned, Kojima's love for movies runs deep into his childhood. It has stayed with him through difficult times like when his father passed away, or when he was striving to make it as a game designer. They … Continue reading Hideo Kojima, Part 1: How a Film Geek Makes Video Games

What Remains of Edith Finch – A House Haunted by Reality

Part of what makes Literature (the kind you read in English class) so enduring is how two readers can view a story from completely different perspectives, and the text could provide evidence to support both conclusions. For example, when Hamlet encounters his father's ghost demanding revenge on his murder, you could argue that Hamlet literally … Continue reading What Remains of Edith Finch – A House Haunted by Reality

Zen and the Art of Thatgamecompany

Welcome to one of my new experiments for the year! I'm trying to cross-breed my one-off reviews and my developer case studies, the ones that span multiple posts. So with these, I will 1) share what I learned about the developers of iconic games, and 2) give my interpretations of their works. It'll be a … Continue reading Zen and the Art of Thatgamecompany