The Nintendo 3DS was born in March of 2011. Its last major game, Persona Q2, was released in June of 2019. That means the system had a good long life of 8 years. I still play my 3DS, so I don't consider it dead yet, but I've realized that I've never made a post solely … Continue reading The Nintendo 3DS, 10 Years Later
Tag: Kid Icarus
Sakurai, Part 5: The Kirby of Game Developers
In his beginning years, Sakurai made it a point to learn game design by playing games. Each game was a textbook of mechanics filled with ideas to analyze. Since then Sakurai has taken a unique position in the games industry where he can observe gaming as a whole, sample and borrow mechanics, and make them … Continue reading Sakurai, Part 5: The Kirby of Game Developers
Sakurai, Part 4: Designing Immortal Games
Overwatch, Anthem, Destiny, Fortnite, Call of Duty... In the short time I've been back into gaming, I've seen several publishers push their games into being subscriptions, trying to get their players to keep paying for content for extended periods of time, whether that's a schedule of DLCs, events, updates, season passes, or lootboxes. One of … Continue reading Sakurai, Part 4: Designing Immortal Games
Sakurai, Part 3: Designing Games with Variety
Eight games in one! That was the tagline for Kirby Super Star, Sakurai's third game, and the first one to include smaller games with widely different styles. This has become a staple of his design philosophy ever since. Opening up a game and seeing a sprawling menu has become his calling card. Sakurai flirted around … Continue reading Sakurai, Part 3: Designing Games with Variety
Sakurai, Part 2: Designing Complex Games
Let's imagine video games as theme park rides. Many of the intense ones have a height requirement in order to protect young kids from getting hurt. In a similar fashion, most video games, in order to get much enjoyment out of them, have a "height requirement" in skill. It's true that many games teach you … Continue reading Sakurai, Part 2: Designing Complex Games