Minecraft: 10 Years of Existentialism

Minecraft is a creative, open world, survival crafting game originally developed and published by Mojang for the PC. It was released in beta form in May 2009 and was fully released in November 2011. In 2014 Microsoft bought Mojang, who now handles all publishing rights. Minecraft is available for PC, Android, iOS, PS3, PS4, PS … Continue reading Minecraft: 10 Years of Existentialism

Skyrim: 10 Years of Limitless Possibilities

Skyrim is an open-world Western Action RPG developed and published by Bethesda. It originally was released for the PC, Xbox 360, and PS3 on November 11, 2011. Later it was remastered for the PC, Xbox One, and PS4 in October 2016, and was ported to the Nintendo Switch in November 2017. VR versions for all … Continue reading Skyrim: 10 Years of Limitless Possibilities

Dark Souls: 10 Years of Dying Over and Over

Dark Souls is an Action RPG developed by FromSoftware and published by Bandai Namco. It was originally released on the PS3 and Xbox 360 in October 2011, then on PC on August 2012. A remastered version was released for the PS4 and Xbox One in May 2018 and for the Nintendo Switch in October 2018. … Continue reading Dark Souls: 10 Years of Dying Over and Over

Hideo Kojima, Part 3: Deconstructing Video Games

As we discussed in a previous post, Hideo Kojima is the first game designer to create a Postmodern video game. Postmodernism is an artistic movement that began in earnest in the late 20th Century, though its roots go all the way back to the 1910s with Dadaism and Surrealism, such as Rene Magritte's The Treachery … Continue reading Hideo Kojima, Part 3: Deconstructing Video Games

Hideo Kojima, Part 2: The Surreal Art of the Visual Metaphor

In 2012, Kojima said in an interview with The Guardian that he has a highly active imagination, and that even in adulthood he has to keep his mind from wandering off and making its own stories. He even paused during the interview to discreetly share what was going through his head at that very moment … Continue reading Hideo Kojima, Part 2: The Surreal Art of the Visual Metaphor

Press Reset Book Review: The Creative Business Oxymoron

Press Reset is a nonfiction book documenting the closings of several different video game studios across the United States during the 2010s. It was written by video game journalist Jason Schreier and published by Grand Central Publishing in May 2021. Another book review! If you remember my review of Jason Schreier's Blood, Sweat, and Pixels, … Continue reading Press Reset Book Review: The Creative Business Oxymoron

How To Read a Video Game: The Hideo Kojima Preview

What makes a game good? No, really, what makes a game worth talking about and remain worth talking about? What makes a game stay around for decades instead of fading away into obscurity after its launch week? Most of the discourse around video games are reviews, Top 10s, and analyses. Those certainly have a place … Continue reading How To Read a Video Game: The Hideo Kojima Preview