Hideo Kojima, Part 3: Deconstructing Video Games

As we discussed in a previous post, Hideo Kojima is the first game designer to create a Postmodern video game. Postmodernism is an artistic movement that began in earnest in the late 20th Century, though its roots go all the way back to the 1910s with Dadaism and Surrealism, such as Rene Magritte's The Treachery … Continue reading Hideo Kojima, Part 3: Deconstructing Video Games

Hideo Kojima, Part 2: The Surreal Art of the Visual Metaphor

In 2012, Kojima said in an interview with The Guardian that he has a highly active imagination, and that even in adulthood he has to keep his mind from wandering off and making its own stories. He even paused during the interview to discreetly share what was going through his head at that very moment … Continue reading Hideo Kojima, Part 2: The Surreal Art of the Visual Metaphor

Hideo Kojima, Part 1: How a Film Geek Makes Video Games

Hideo Kojima's Instagram bio states, "Game Creator: 70% of my body is made of movies." As we've recently learned, Kojima's love for movies runs deep into his childhood. It has stayed with him through difficult times like when his father passed away, or when he was striving to make it as a game designer. They … Continue reading Hideo Kojima, Part 1: How a Film Geek Makes Video Games

The Life and Times of Hideo Kojima

The 1963 film High and Low begins with a renowned Japanese shoemaker, Mr. Gondo, sitting in a luxurious living room. He is surrounded by his fellow company shareholders. Dozens of shoes pile up on the center table. Between puffs of cigarettes, the men discuss how to move their shoe company forward, and the conversation quickly … Continue reading The Life and Times of Hideo Kojima

How To Read a Video Game: The Hideo Kojima Preview

What makes a game good? No, really, what makes a game worth talking about and remain worth talking about? What makes a game stay around for decades instead of fading away into obscurity after its launch week? Most of the discourse around video games are reviews, Top 10s, and analyses. Those certainly have a place … Continue reading How To Read a Video Game: The Hideo Kojima Preview

What Remains of Edith Finch – A House Haunted by Reality

Part of what makes Literature (the kind you read in English class) so enduring is how two readers can view a story from completely different perspectives, and the text could provide evidence to support both conclusions. For example, when Hamlet encounters his father's ghost demanding revenge on his murder, you could argue that Hamlet literally … Continue reading What Remains of Edith Finch – A House Haunted by Reality

Zen and the Art of Thatgamecompany

Welcome to one of my new experiments for the year! I'm trying to cross-breed my one-off reviews and my developer case studies, the ones that span multiple posts. So with these, I will 1) share what I learned about the developers of iconic games, and 2) give my interpretations of their works. It'll be a … Continue reading Zen and the Art of Thatgamecompany