Summer with Shigeru, Part 3: A New Kind of Storyteller

Welcome to our last analysis on Shigeru Miyamoto's work! For this last post, I wanted to talk about how Miyamoto pioneered a new way people could both tell and experience a story. He certainly wasn't the first one or the only one to do this, but his early work is certainly a strong contribution to … Continue reading Summer with Shigeru, Part 3: A New Kind of Storyteller

Summer with Shigeru, Part 2: The Inspired Mad Scientist

It's no secret that Miyamoto has a reputation for coming up with unique and unexpected ideas for a game. He's not just an inventor, he's a reinventor. In a way, you can still see Miyamoto's attitude from Nintendo's early arcade days showing through, for better or worse. Miyamoto was famously inspired from Popeye to make … Continue reading Summer with Shigeru, Part 2: The Inspired Mad Scientist

Summer with Shigeru, Part 1: Your Window Into the Game

Nintendo hired Shigeru Miyamoto in 1977, back when the company was still making toys. A year later, Space Invaders caused hundreds to flock to arcade machines across Japan, and Nintendo decided to branch out into making arcade games as well. In those days, most video games used simple mechanics with even simpler visuals. In Asteroids … Continue reading Summer with Shigeru, Part 1: Your Window Into the Game

The Life and Times of Shigeru Miyamoto

Welcome to this year's Developer Analysis Mini-series! Last year we analyzed Masahiro Sakurai's works and game design philosophy. While he's certainly an important developer to the industry, and has created widely popular games, I mostly conducted that mini-series out of sheer devotion for Super Smash Bros.. Working on Shigeru Miyamoto is a whole other beast … Continue reading The Life and Times of Shigeru Miyamoto