Stray Review: Paw-sitively Adorable

Stray is a 3D Platformer game developed by BlueTwelve Studio and published by Annapurna Interactive. It was released in July 2022 for PlayStation and PC. MSRB is $30. I played the PC version. I've long envied my cat's dexterity. She could effortlessly strut on top of a fence. She could make any mistake look intentional. … Continue reading Stray Review: Paw-sitively Adorable

Sound Shapes Review: A Musical 2D Platformer That’s More Than Meets the Ear

Sound Shapes is a music-based 2D platformer developed by Queasy Games (with the assistance of Sony Santa Monica studio), and published by Sony. It was released on the PS3 and PS Vita in August 2012 and on the PS4 in November 2013. MSRB is $10. I played the PS Vita Version. Everyone knows that a … Continue reading Sound Shapes Review: A Musical 2D Platformer That’s More Than Meets the Ear

Dark Souls: 10 Years of Dying Over and Over

Dark Souls is an Action RPG developed by FromSoftware and published by Bandai Namco. It was originally released on the PS3 and Xbox 360 in October 2011, then on PC on August 2012. A remastered version was released for the PS4 and Xbox One in May 2018 and for the Nintendo Switch in October 2018. … Continue reading Dark Souls: 10 Years of Dying Over and Over

Hideo Kojima, Part 3: Deconstructing Video Games

As we discussed in a previous post, Hideo Kojima is the first game designer to create a Postmodern video game. Postmodernism is an artistic movement that began in earnest in the late 20th Century, though its roots go all the way back to the 1910s with Dadaism and Surrealism, such as Rene Magritte's The Treachery … Continue reading Hideo Kojima, Part 3: Deconstructing Video Games

Hideo Kojima, Part 2: The Surreal Art of the Visual Metaphor

In 2012, Kojima said in an interview with The Guardian that he has a highly active imagination, and that even in adulthood he has to keep his mind from wandering off and making its own stories. He even paused during the interview to discreetly share what was going through his head at that very moment … Continue reading Hideo Kojima, Part 2: The Surreal Art of the Visual Metaphor