Sound Shapes Review: A Musical 2D Platformer That’s More Than Meets the Ear

Sound Shapes is a music-based 2D platformer developed by Queasy Games (with the assistance of Sony Santa Monica studio), and published by Sony. It was released on the PS3 and PS Vita in August 2012 and on the PS4 in November 2013. MSRB is $10. I played the PS Vita Version. Everyone knows that a … Continue reading Sound Shapes Review: A Musical 2D Platformer That’s More Than Meets the Ear

Dark Souls: 10 Years of Dying Over and Over

Dark Souls is an Action RPG developed by FromSoftware and published by Bandai Namco. It was originally released on the PS3 and Xbox 360 in October 2011, then on PC on August 2012. A remastered version was released for the PS4 and Xbox One in May 2018 and for the Nintendo Switch in October 2018. … Continue reading Dark Souls: 10 Years of Dying Over and Over

Hideo Kojima, Part 3: Deconstructing Video Games

As we discussed in a previous post, Hideo Kojima is the first game designer to create a Postmodern video game. Postmodernism is an artistic movement that began in earnest in the late 20th Century, though its roots go all the way back to the 1910s with Dadaism and Surrealism, such as Rene Magritte's The Treachery … Continue reading Hideo Kojima, Part 3: Deconstructing Video Games

Hideo Kojima, Part 2: The Surreal Art of the Visual Metaphor

In 2012, Kojima said in an interview with The Guardian that he has a highly active imagination, and that even in adulthood he has to keep his mind from wandering off and making its own stories. He even paused during the interview to discreetly share what was going through his head at that very moment … Continue reading Hideo Kojima, Part 2: The Surreal Art of the Visual Metaphor

Hideo Kojima, Part 1: How a Film Geek Makes Video Games

Hideo Kojima's Instagram bio states, "Game Creator: 70% of my body is made of movies." As we've recently learned, Kojima's love for movies runs deep into his childhood. It has stayed with him through difficult times like when his father passed away, or when he was striving to make it as a game designer. They … Continue reading Hideo Kojima, Part 1: How a Film Geek Makes Video Games

The Life and Times of Hideo Kojima

The 1963 film High and Low begins with a renowned Japanese shoemaker, Mr. Gondo, sitting in a luxurious living room. He is surrounded by his fellow company shareholders. Dozens of shoes pile up on the center table. Between puffs of cigarettes, the men discuss how to move their shoe company forward, and the conversation quickly … Continue reading The Life and Times of Hideo Kojima