Back in January 2019 I was enjoying my SNES Classic and decided I should investigate games I'd never played before. I mashed Right on the D-Pad in a kind of "Retro Roulette" I'd made for myself. I landed on Super Ghouls n' Ghosts. I booted it up, died about 20 times without even finishing the … Continue reading How to Make Difficult Video Games Fun
Tag: Star Fox
The GameCube: Finally Appreciated After 20 Years
Last week I talked about the Game Boy Advance, and today it's time to gush about the GameCube. The GameCube launched in November of 2001. Like in my last post, this was a time before I had regular access to the internet and so could only find out about games through TV ads, store demo … Continue reading The GameCube: Finally Appreciated After 20 Years
5 Nintendo Switch Games that Deserve a Second Chance
Happy 3rd Anniversary to this blog! I can't believe I've been writing for you guys for 3 entire years. I'm baffled that Polygon hasn't sent me an email begging me to write reviews and editorials for them. Tough luck, professional journalists! I write on my own time. My blog, my rules! At first I thought … Continue reading 5 Nintendo Switch Games that Deserve a Second Chance
Summer with Shigeru, Part 3: A New Kind of Storyteller
Welcome to our last analysis on Shigeru Miyamoto's work! For this last post, I wanted to talk about how Miyamoto pioneered a new way people could both tell and experience a story. He certainly wasn't the first one or the only one to do this, but his early work is certainly a strong contribution to … Continue reading Summer with Shigeru, Part 3: A New Kind of Storyteller
Summer with Shigeru, Part 2: The Inspired Mad Scientist
It's no secret that Miyamoto has a reputation for coming up with unique and unexpected ideas for a game. He's not just an inventor, he's a reinventor. In a way, you can still see Miyamoto's attitude from Nintendo's early arcade days showing through, for better or worse. Miyamoto was famously inspired from Popeye to make … Continue reading Summer with Shigeru, Part 2: The Inspired Mad Scientist
Summer with Shigeru, Part 1: Your Window Into the Game
Nintendo hired Shigeru Miyamoto in 1977, back when the company was still making toys. A year later, Space Invaders caused hundreds to flock to arcade machines across Japan, and Nintendo decided to branch out into making arcade games as well. In those days, most video games used simple mechanics with even simpler visuals. In Asteroids … Continue reading Summer with Shigeru, Part 1: Your Window Into the Game
The Life and Times of Shigeru Miyamoto
Welcome to this year's Developer Analysis Mini-series! Last year we analyzed Masahiro Sakurai's works and game design philosophy. While he's certainly an important developer to the industry, and has created widely popular games, I mostly conducted that mini-series out of sheer devotion for Super Smash Bros.. Working on Shigeru Miyamoto is a whole other beast … Continue reading The Life and Times of Shigeru Miyamoto
Dr. Starlink, Or: How I Learned to Stop Comparing and Love the Game
Starlink: Battle for Atlas is an open world space shooter released on the Xbox One, PS4, and Nintendo Switch in 2018. The digital version costs $60, and the physical version costs $75 for its optional toys-to-life feature. I played Starlink on the Nintendo Switch with the Switch exclusive Star Fox content. For someone who loves … Continue reading Dr. Starlink, Or: How I Learned to Stop Comparing and Love the Game