History of the Emblem, Chapter 4: Roy & Lyn

Roy's our boy! Roy's our boy! This is what the audience chants when Roy, a mysterious red-haired swordsman, is winning a match in Super Smash Bros. Melee. It was a memorable cheer; any Melee player could chant it even today. But back in 2002, Melee fans had little explanation about who this character was or … Continue reading History of the Emblem, Chapter 4: Roy & Lyn

History of the Emblem, Chapter 1: Marth

I remember feeling the heat from my desk lamp on my cheek. It was comforting, in a way, as I stayed up late into the night sketching out mountain ranges, archipelagoes, and the names of kingdoms. I had always loved fantasy, but when I was thirteen, the Lord of the Rings trilogy lit a fire … Continue reading History of the Emblem, Chapter 1: Marth

We Don’t Deserve Masahiro Sakurai

They always say you shouldn't meet your heroes, but I can't help but wish I could sit down with Masahiro Sakurai for lunch. During my time as a self-described "hobby freelancer video game journalist" I've researched many game developers, and I've learned that many of them turn out to be quite flawed and controversial people. … Continue reading We Don’t Deserve Masahiro Sakurai

Ranking Smash Ultimate’s Second Wave of DLC Fighters

Well, people, it finally happened. We can now say for certain that everyone is here.  We’ve had quite a journey with this second wave of Smash DLC fighters. It all began as a bit of good news in January 2020 that we would get six more fighters, and then it kicked off for real in … Continue reading Ranking Smash Ultimate’s Second Wave of DLC Fighters

Arms Review: The New Nintendo IP Punching Above Its Weight

Arms is a fighting game developed and published by Nintendo. It was released exclusively on the Nintendo Switch in June 2017. MSRB is $60. Arms is a colorful marriage between a Fighting game and a Boxing game, like Street Fighter II meets Punch-Out!!. I'm not a fan of either genre. I picked up Soul Caliber … Continue reading Arms Review: The New Nintendo IP Punching Above Its Weight

Ranking Smash Ultimate’s First Wave of DLC Fighters

Normally I feel weird reviewing DLC, but I'll make an exception for Smash. It's been a while since I dissected something in this game, and I've had the itch to get out my video game scalpel. I need to come up with better metaphors. I gotta hand it to Sakurai, he always keeps us on … Continue reading Ranking Smash Ultimate’s First Wave of DLC Fighters

Sakurai, Part 5: The Kirby of Game Developers

In his beginning years, Sakurai made it a point to learn game design by playing games. Each game was a textbook of mechanics filled with ideas to analyze. Since then Sakurai has taken a unique position in the games industry where he can observe gaming as a whole, sample and borrow mechanics, and make them … Continue reading Sakurai, Part 5: The Kirby of Game Developers