Skip to content

Hookshot, Charge Beam, Revive

A Video Game Design Blog

  • Home
  • Reviews
  • Game Dev Case Studies
  • Editorials
  • About Me

Tag: Walking Sim

My Gamer Palate

I once wrote a post about games I thought I'd never want to play. In this post, I claimed that I'd never want to play a game so ugly as Skyrim or Dark Souls. I elaborated about the overblown set pieces of cinematic games like Uncharted, sacrificing meaningful gameplay for a B movie plot. I … Continue reading My Gamer Palate →

hookshotchargebeamrevive Editorials Leave a comment April 26, 2021April 26, 2021 5 Minutes

An Ode to Nonviolent Games

Most games have fighting of some kind in them. Whether it's decision-making in an RPG combat system, combo stacking in an Action game, or blasting monsters in a shooter, violence is conveyed in some way or form. You could even say that Mario jumping on enemies and them poofing out of existence is a... mild … Continue reading An Ode to Nonviolent Games →

hookshotchargebeamrevive Editorials Leave a comment March 23, 2020March 23, 2020 3 Minutes

Follow my blog on Facebook

Follow my blog on Facebook

Enter your email address to follow this blog and receive notifications of new posts by email.

Join 68 other followers

Search the Blog

Blog at WordPress.com.
  • Follow Following
    • Hookshot, Charge Beam, Revive
    • Join 68 other followers
    • Already have a WordPress.com account? Log in now.
    • Hookshot, Charge Beam, Revive
    • Customize
    • Follow Following
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...