History of the Emblem, Chapter 2: Celica

Sunlight fills the cathedral windows, causing Celica's red hair to glow. She bows her head. Her hands are clasped together: "Mila, our Mother Goddess, please hear my prayer. Our crops are dying. Abominations are rising from their graves. Rigel has invaded our homeland. I can no longer stand idly by. What must I do?" Celica … Continue reading History of the Emblem, Chapter 2: Celica

History of the Emblem, Chapter 1: Marth

I remember feeling the heat from my desk lamp on my cheek. It was comforting, in a way, as I stayed up late into the night sketching out mountain ranges, archipelagoes, and the names of kingdoms. I had always loved fantasy, but when I was thirteen, the Lord of the Rings trilogy lit a fire … Continue reading History of the Emblem, Chapter 1: Marth

How to Prepare for Fire Emblem Engage

So you saw the trailer for Fire Emblem Engage back in September, and, after laughing at the protagonist's hair, you thought: "Why are they summoning Smash Bros. characters like Marth to fight for them?" Judging from the fact that you're reading this article, I'm assuming that you're interested in Fire Emblem Engage. Maybe you played … Continue reading How to Prepare for Fire Emblem Engage

Pokémon Retrospective, Part 3: Modern Poké-Problems

In 2012, I thought I'd outgrown Pokemon. I never bought a DS to play Pokemon Diamond and Pearl, and I didn't feel anything when I saw the remakes of Pokemon HeartGold and SoulSilver on store shelves. In fact, I felt like I'd outgrown video games in general. During this time I only casually played Super … Continue reading Pokémon Retrospective, Part 3: Modern Poké-Problems

Pokémon Retrospective, Part 2: Becoming Poké-Pals

Several weeks ago, our family cat passed away. Her official name was Isabel Allende (yes, we named her after the famous Latin American author), but we usually just called her Smudge. She was about 13 years old when she passed away. She went peacefully, and my family buried her near a lovely tree. We adopted … Continue reading Pokémon Retrospective, Part 2: Becoming Poké-Pals

Pokémon Retrospective, Part 1: Pokémon’s Magic Spell

Pokemon's 9th Generation is nearly upon us. With the franchise experiencing so much growth along with so much scrutiny, it's unclear what kind of legacy Pokemon Scarlet and Violet will leave behind once they come out in November. However, as we anticipate these new games, I want to look back at Pokemon's evolution throughout the … Continue reading Pokémon Retrospective, Part 1: Pokémon’s Magic Spell

Minecraft: 10 Years of Existentialism

Minecraft is a creative, open world, survival crafting game originally developed and published by Mojang for the PC. It was released in beta form in May 2009 and was fully released in November 2011. In 2014 Microsoft bought Mojang, who now handles all publishing rights. Minecraft is available for PC, Android, iOS, PS3, PS4, PS … Continue reading Minecraft: 10 Years of Existentialism

Skyrim: 10 Years of Limitless Possibilities

Skyrim is an open-world Western Action RPG developed and published by Bethesda. It originally was released for the PC, Xbox 360, and PS3 on November 11, 2011. Later it was remastered for the PC, Xbox One, and PS4 in October 2016, and was ported to the Nintendo Switch in November 2017. VR versions for all … Continue reading Skyrim: 10 Years of Limitless Possibilities

Dark Souls: 10 Years of Dying Over and Over

Dark Souls is an Action RPG developed by FromSoftware and published by Bandai Namco. It was originally released on the PS3 and Xbox 360 in October 2011, then on PC on August 2012. A remastered version was released for the PS4 and Xbox One in May 2018 and for the Nintendo Switch in October 2018. … Continue reading Dark Souls: 10 Years of Dying Over and Over

Hideo Kojima, Part 3: Deconstructing Video Games

As we discussed in a previous post, Hideo Kojima is the first game designer to create a Postmodern video game. Postmodernism is an artistic movement that began in earnest in the late 20th Century, though its roots go all the way back to the 1910s with Dadaism and Surrealism, such as Rene Magritte's The Treachery … Continue reading Hideo Kojima, Part 3: Deconstructing Video Games